As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income. Monkey Town grants +50% income per pop for all towers in range. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.īelow is the maximum income able to be generated from Monkey Towns with Inland Revenue Streams MK. With Inland Revenue Streams MK, Monkey Town gives nearby towers with +60% cash per pop instead of +50%. This section includes Standard Rounds and rounds from Alternate Bloons Rounds, up to Round 100 for the sake of practicality. Provided that all towers that can damage bloons receive the Monkey Town buff, the maximum income-generating value of all Monkey Towns will be achieved.īelow is the maximum income able to be generated from Monkey Towns without Inland Revenue Streams MK. By default, Monkey Town will grant towers within range with +50% cash per pop. The following are tables displaying the maximum income gained from Monkey Town between Rounds 1 to 100. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Flat Pack Buildings, Better Sell Deals Cash per Round Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. However, for simplicity reasons, Monkey Town has no targeting priorities.Ĭosts Updated as of Version 40.0. Monkey Town supports nearby towers with influential tower buffs. Adding Path 2 crosspaths adds a signal apparatus above the main hut.Īll nearby towers now give +50% (+60% with Inland Revenue Streams MK) cash per pop. Path 1 crosspaths change the color of all Village bands from green to red, and drums from Jungle Drums are placed on the player's left. The banana sign is removed from the Monkey Village, while the wooden crates are placed on the same location as with Monkey Commerce, Monkey Town's previous upgrade. The main hut has a wooden entry step in front of its entrance. Just make sure the discounts are bigger than what you lose from buying and selling the Village.Monkey Town is a congregation of three rural huts in a triangular formation. It might help you save some important money you need to get an upgrade you couldn't afford otherwise. The 0/0/1 Village discount doesn't stack, you can only get one of those for each tower.Īs an additional note, this mechanic can be useful in Deflation and some Daily Challenges, especially the Advanced ones. The discount a 0/0/2 Village gives also stacks with two other Villages, meaning that a single tower can get a 25% discount from upgrades (15% + 5% + 5%). It should also affect the upgrade prices of towers placed before the Village, provided you haven't upgraded the tower up to tier 3 already, in which case you have nothing to upgrade for the discounted price. It only affects upgrades, and up to tier 3. I also miss that cheat dlc that increased the radious of the village xD Thanks for the helpful and informative reply mate. I'm a much bigger fan of the alchemist now. So I place the village and then get the upgrades 0/0/2 and then I can place towers cheaper within its radious? Or is it just cheaper upgrades for said towers?Īlso, it seemed to me that towers that I placed prior to the village didn't benefit of a cost reduction for upgrades. Originally posted by WitchingSnake:The 3rd upgrade path is the one I struggle with. I hope this helps at least a little, feel free to ask more if you have something in mind :) a 2/3/0 Village is the most common one to go for, and it's usually placed in a very central position so that it can cover most of your defenses under its radius. Overall the Village is your basic support tower you will most likely buy between rounds 30 and 60 in about a half of your games. Otherwise it's not much used, but Monkeyopolis can be useful if you're going late game and have limited farming space. The third upgrade path can be used to make upgrading other towers cheaper with its first and second upgrade. Call to Arms and Homeland Defense are essential for late game freeplay due to the hugely increased attack speed. The second upgrade path is probably the most important one due to Radar Scanner (camo popping power) and MIB (especially good for DDT's and buffing Ice Towers). The first upgrade path has a couple of important ones, Jungle Drums (to increase attack speed) and Primary Training (for increasing Primary monkey popping power). It's not too different from my experience at least.Įverything a 0/0/0 Village does is increase the range of other towers in its radius a little bit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |